Define Units and Scales
Choose the time unit: Samples, Decimals, Seconds, Beats, Frames, Pixels.
The pixels unit is based on the FFT Size and Resolution parameters of the Display Panel.
|
Note
|
For the Beats and Frames units, you can also define the tempo and frame rate. |
Choose the power unit: Decibel, Percents, Normalized.
|
Tip
|
Check (or right-click the amplitude scale) to keep the waveform display centered on zero. |
Choose the frequency unit: Hertz, Pixels, Octave, Notes, Normalized.
The pixels unit is based on the FFT Size and Resolution parameters of the Display Panel.
|
Tip
|
You can lock the bottom of the spectral display to 0Hz. |
Choose the frequency scale: Linear, Mel, Bark, ERB, Soft-logarithmic, MIDI-logarithmic.
The scales are ordered from the most linear to the most logarithmic. A linear scale space frequencies equally, while a logarithmic scale enlarge the lower frequencies and compress the higher frequencies. Note that when the MIDI-logarithmic scale is used, musical notes are equally spaced.
The Soft-logarithmic scale sits between ERB and MIDI-logarithmic: it enlarges the lower frequencies more than ERB, but gives less room than MIDI-logarithmic to the lowest frequencies, below about 60 Hz.
The default is Mel, which gently emphasis lower frequencies without compressing higher frequencies too much.
Choose the smoothing method: None, Linear, Cubic.
This defines how the spectral pixels are rendered in the spectral display. None will display the raw pixels, and Cubic is the highest-quality rendering.
Choose the VU Meter mode: Sample Peak, True Peak, RMS, AES17 RMS, Momentary Loudness, Short-Term Loudness.
The VU Meter can be found at the bottom of the interface, in the Transport Area.